Creative lead Al Hope reveals how his team built a game that recaptures the terror of the original film Alien: Isolation THE story of videogames is the story of mass ...
Gaming experiences are often measured in hours, but I measured Sega’s survival horror in necessary cups of tea. The developers, Creative Assembly, aimed to create a game worthy of Ridley Scott’s Alien ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
சில முடிவுகள் மறைக்கப்பட்டுள்ளன, ஏனெனில் அவை உங்களால் அணுக முடியாததாக இருக்கலாம்.
அணுக முடியாத முடிவுகளைக் காட்டவும்