If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
For some years now, a programmer that wanted to create a graphics-intensive program that could be sold to users of different operating systems had one choice—OpenGL ...
This project is a simple 3D object renderer using LWJGL (Lightweight Java Game Library) with a Swing-based GUI using JAWT (Java AWT). It supports rendering basic shapes such as cubes, spheres, and ...
A simple game engine implemented in Java. This project is mainly a playground for me to try new stuff (technologies, design patterns etc.) and hopefully learn something from it. This engine began as a ...
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