With the introduction of the new .uid files, every .cs and .gd file now has a dependent file that must be moved, deleted, etc alongside it. This is handled well enough inside Godot, but projects using ...
def load_uids(): if not os.path.exists(UID_FILE): with open(UID_FILE, "w") as f: json.dump([], f) with open(UID_FILE, "r") as f: return json.load(f) def save_uids ...
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