An image, as you may know, is simply an array of colors, rendered in two dimensions. Let's use this very small image as an example; a heart sprite and a half-heart sprite: Now, when we zoom in on the ...
This is a mirror of the OpenGL Textures tutorial, but geared toward LibGDX users, and thus a little "higher level." After reading through this, it would be good to read the OpenGL and NIO Buffers ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
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