So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
When I was creating my app called Foldify, I needed a good quality drawing algorithm, there was a lack of proper end-to-end solution on the network. Because of that gap in the knowdlege I've ...
A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
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