This Unity project implements procedural animation for spiders using inverse kinematics (IK) to create realistic leg movement. The spider dynamically adapts to terrain without pre-made animations.
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
A robust, modular data-driven foundation for building first-person shooter games in Unity. Built upon the systems provided in Unity Core Utilities, this framework provides a complete suite of ...
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