So it seems that when OnRenderImage is being used, or when HDR rendering is on, or when anything that needs the camera to render to an intermediate buffer is enabled, the camera automatically renders ...
FidelityFX Super Resolution 2 (FSR2) is an advanced image upscaling and temporal reconstruction technique developed by AMD and released as open source. It provides both high-quality anti-aliasing and ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...