Pathfinding is an important component of AI in games, enabling agents to navigate the game world. Algorithms such as A* or dijkstras are commonly used for this, however run into a problem when too ...
Here is a simple collection of code for creating pathfinding solutions for grid based games made in the Unity game engine. To use simply import the code in the AlgosAndInterfaces folder into your ...
AI tools company xaitment yesterday released a pair of plug-ins developed specifically for integration with the Unity platform. Develop caught up with company managing director and CEO Mike Walsh to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results