A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
Sprites are the main visual elements in 2D games, such as characters, backgrounds, or other objects within the game. Unity supports importing various image formats to be converted into sprites. Using ...
Neth Nom, an animator who has worked at Pixar, Rhythm & Hues, Sony, and Disney, is behind a new cg short film called Sonder that has adopted the Unity game engine for rendering. Nom shares a few ...