In this guide, I'll walk you through the detailed process of creating a hyper-realistic hand model for use in a Unity climbing game. The process includes sculpting, retopology, rigging, weight ...
A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
Abstract: In this paper, a scheme of facial texture synthesis and 3D reconstruction based on 2D face image and 3D model under the Unity platform is proposed. First of all, this scheme uses the ASM ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する