In this guide, I'll walk you through the detailed process of creating a hyper-realistic hand model for use in a Unity climbing game. The process includes sculpting, retopology, rigging, weight ...
A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
Abstract: In this paper, a scheme of facial texture synthesis and 3D reconstruction based on 2D face image and 3D model under the Unity platform is proposed. First of all, this scheme uses the ASM ...