A repository of different tools to use in Unity 3D to deal with materials and textures in multiple ways. Subject to updates in the future. I created these tools to assist users in correcting potential ...
Drop the contents of this repository somewhere inside the "Assets" folder of your Unity project. After the Unity Editor is done recompiling the scripts, you should see the menu "FMPUtils" at the top.
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. For more ...
Unity has acquired texture streaming technology outfit Graphine. The company developed the Granite SDK, designed to help alleviate texture-related memory and loading time issues in games. Supported ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
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