NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...
Create a newer or use the existing Shader Open the Shader in the code editor At the bottom of the Shader, before the last large bracket, add line:CustomEditor "LWGUI.LWGUI" Completed! Start using the ...